- Apr 28, 2023
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Fernando Sahmkow authored
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Fernando Sahmkow authored
 
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 - Apr 24, 2023
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Fernando Sahmkow authored
 
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 - Apr 23, 2023
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
 
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 - Apr 22, 2023
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Fernando S authored
Account for a pre-added offset when using Corner sample mode for 2D blits
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bunnei authored
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
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bunnei authored
Allow passing `--bind-address` to dedicated room.
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bunnei authored
core: hid: Remove deadzone of virtual controller
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german77 authored
 
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 - Apr 21, 2023
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Kelebek1 authored
 
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 - Apr 19, 2023
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bunnei authored
vulkan: use plain fences when timeline semaphores are not available
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Aaron Roney authored
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bunnei authored
service: nfp: Implement all interfaces
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Aaron Roney authored
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Aaron Roney authored
 
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 - Apr 16, 2023
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german77 authored
 
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 - Apr 15, 2023
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Liam authored
 
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 - Apr 14, 2023
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bunnei authored
shader_recompiler: Fix ImageGather rounding on AMD/Intel
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Narr the Reg authored
input_common: minor fix to mouse movement
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Narr the Reg authored
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Narr the Reg authored
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Valeri authored
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Narr the Reg authored
 
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 - Apr 12, 2023
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Wollnashorn authored
 
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 - Apr 11, 2023
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liamwhite authored
video_core: update imageinfo implement
 
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 - Apr 10, 2023
 - Apr 09, 2023
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Liam authored
 
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 - Apr 08, 2023
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liamwhite authored
Re-enable LTO for GCC
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Liam authored
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Billy Laws authored
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Wollnashorn authored
Should be more efficient and better readable
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Wollnashorn authored
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Wollnashorn authored
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
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bunnei authored
general: fixes for gcc 13
 
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 - Apr 04, 2023
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Mai authored
Update translations (2023-04-04)
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The yuzu Community authored
 
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 - Apr 03, 2023
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Billy Laws authored
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
 
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