- 27 Aug, 2020 9 commits
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bunnei authored
Project Mjölnir: Part 1 - Input Rewrite
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bunnei authored
common/assert: Make use of C++ attribute syntax
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bunnei authored
shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
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bunnei authored
video_core/host_shaders: Add CMake integration for string shaders
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Morph authored
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bunnei authored
vk_state_tracker: Fix primitive topology
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Rodrigo Locatti authored
memory_manager: Make operator+ const qualified
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Lioncash authored
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Lioncash authored
This doesn't modify member state, so it can be marked as const.
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- 26 Aug, 2020 10 commits
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Morph authored
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Morph authored
Supports the Left, Right, Middle, Backward and Forward mouse buttons.
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Morph authored
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Morph authored
This allows homebrew applications to be able to properly detect connected controllers.
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Morph authored
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Morph authored
The hardware tested value is 0.5 which translates to SHRT_MAX / 2
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Morph authored
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Morph authored
Co-authored-by: Its-Rei <kupfel@gmail.com>
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Morph authored
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
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bunnei authored
externals: Update Xbyak to 5.95
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- 25 Aug, 2020 7 commits
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Lioncash authored
5.95 contains a potentially backward-compatibility breaking change, so we should be updating to this to ensure that our code remains forward-compatible.
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bunnei authored
externals: Update xbyak to v5.941
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bunnei authored
memory_manager: Mark IsGranularRange() as a const member function
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bunnei authored
microprofile: Don't memset through std::atomic types
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bunnei authored
registered_cache: Make use of designated initializers
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bunnei authored
common/color: Migrate code over to the Common namespace
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bunnei authored
video_core: Initialize renderer with a GPU
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- 24 Aug, 2020 12 commits
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bunnei authored
cpu_manager: Make use of ranged for where applicable
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Lioncash authored
Normalizes the syntax used for attributes
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Rodrigo Locatti authored
gl_texture_cache: Take std::string by reference in DecorateViewName()
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Lioncash authored
This doesn't modify internal member state, so it can be marked as const.
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Lioncash authored
LabelGLObject takes a string_view, so we don't need to make copies of the std::string.
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Rodrigo Locatti authored
video_core/fence_manager: Remove unnecessary includes
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Lioncash authored
Keeps the tracked submodule up to date with the latest release.
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Lioncash authored
Avoids pulling in unnecessary things that can cause rebuilds when they aren't required.
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Lioncash authored
Two of the members of the MicroProfileThreadLog contains two std::atomic instances. Given these aren't trivially-copyable types, we shouldn't be memsetting the structure, given implementation details can contain other members within it. To avoid potential undefined behavior on platforms, we can use aggregate initialization to zero out the members while still having well-defined behavior. While we're at it we can also silence some sign conversion warnings.
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bunnei authored
key_manager: Make data arrays constexpr
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ReinUsesLisp authored
Add the necessary CMake code to copy the contents in a string source shader (GLSL or GLASM) to a header file then consumed by video_core files. This allows editting GLSL in its own files without having to maintain them in source files. For now, only OpenGL presentation shaders are moved, but we can add GLASM presentation shaders and static SPIR-V generation through glslangValidator in the future.
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ReinUsesLisp authored
This allows us passing any type of string and hinting the length of the string to the OpenGL driver.
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- 23 Aug, 2020 2 commits