- 18 Feb, 2021 6 commits
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Morph authored
Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
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Morph authored
Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
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LC authored
common/cityhash: Use common types
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LC authored
cmake: Update FFmpeg to 4.3.1
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ReinUsesLisp authored
Allow sharing return types with the rest of the code base. For example, we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses 'uint128 = std::pair<u64, u64>'. While we are at it, use size_t instead of std::size_t.
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ReinUsesLisp authored
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- 16 Feb, 2021 6 commits
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bunnei authored
core: Optimize core timing utility functions to avoid unnecessary math
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Morph authored
Improve mouse panning
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bunnei authored
yuzu/configure_filesystem: Remove "Select Cache Directory" option
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LC authored
vk_rasterizer: Fix loading shader addresses twice
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ReinUsesLisp authored
This was recently introduced on a wrongly rebased commit.
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bunnei authored
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
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- 15 Feb, 2021 9 commits
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bunnei authored
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
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bunnei authored
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bunnei authored
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bunnei authored
fixed_pipeline_cache: Use dirty flags to lazily update key
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LC authored
core/CMakeLists: Add web_types.h
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bunnei authored
HID: Implement GC controller in game
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Morph authored
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bunnei authored
debugger: controller: Add access key
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bunnei authored
audren: Implement I3dl2Reverb
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- 14 Feb, 2021 8 commits
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lat9nq authored
Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title.
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bunnei authored
Fix LDN Initialization return code & resulting AM overflow
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bunnei authored
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bunnei authored
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german authored
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bunnei authored
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
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bunnei authored
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LC authored
vk_resource_pool: Load GPU tick once and compare with it
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- 13 Feb, 2021 11 commits
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ReinUsesLisp authored
Other minor style improvements. Rename free_iterator to hint_iterator, to describe better what it does.
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ReinUsesLisp authored
Use dirty flags to avoid building pipeline key from scratch on each draw call. This saves a bit of unnecesary work on each draw call.
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Rodrigo Locatti authored
gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
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ameerj authored
This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore. Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
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Morph authored
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
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ReinUsesLisp authored
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ReinUsesLisp authored
Load the current tick to a local variable, moving it out of an atomic and allowing us to compare the value without going through a pointer each time. This should make the loop more optimizable.
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ReinUsesLisp authored
Fix a tragic off-by-one condition that causes Vulkan's stream buffer to think it's always full, using fallback memory. The OpenGL was also affected by this bug to a lesser extent.
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LC authored
yuzu: Create screenshot path before capture
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LC authored
maxwell_to_gl: Remove unused code
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LC authored
vulkan_device: Require VK_EXT_robustness2
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