- 31 Mar, 2020 1 commit
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Rodrigo Locatti authored
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
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- 30 Mar, 2020 1 commit
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bunnei authored
gl_rasterizer: Synchronize stencil testing on clears
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- 29 Mar, 2020 2 commits
- 28 Mar, 2020 7 commits
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bunnei authored
am: Implement VR related APIs
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bunnei authored
services: hid: Stub InitializeSevenSixAxisSensor.
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ReinUsesLisp authored
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bunnei authored
Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus"
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bunnei authored
Port citra-emu/citra#4906: "citra_qt: fix the stuck in fullscreen mode"
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bunnei authored
Port citra-emu/citra#5093: "Replace non-commercial icons"
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FearlessTobi authored
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
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- 27 Mar, 2020 16 commits
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Guo Yunhe authored
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Vitor K authored
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Fernando Sahmkow authored
engines/const_buffer_engine_interface: Store image format and types
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bunnei authored
- Used by Super Smash Bros. Ultimate v7.0.0.
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bunnei authored
- Used by Super Smash Bros. Ultimate.
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perillamint authored
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety.
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ReinUsesLisp authored
This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
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Mat M authored
maxwell_to_vk: implement signedscaled vertex formats
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- 26 Mar, 2020 6 commits
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Dan authored
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bunnei authored
yuzu: Remove exit lock for game pausing
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bunnei authored
Minor Readme Changes
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bunnei authored
Use the correct directory for Qt Plugins
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 25 Mar, 2020 2 commits
- 24 Mar, 2020 4 commits
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James Hughes authored
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James Hughes authored
Added Discord shield and direct link to contribution guide
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bunnei authored
Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
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James Rowe authored
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- 23 Mar, 2020 1 commit
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Fernando Sahmkow authored
gl_rasterizer: Use transformed viewport for depth ranges
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