- 24 Aug, 2020 2 commits
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ReinUsesLisp authored
Add the necessary CMake code to copy the contents in a string source shader (GLSL or GLASM) to a header file then consumed by video_core files. This allows editting GLSL in its own files without having to maintain them in source files. For now, only OpenGL presentation shaders are moved, but we can add GLASM presentation shaders and static SPIR-V generation through glslangValidator in the future.
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ReinUsesLisp authored
This allows us passing any type of string and hinting the length of the string to the OpenGL driver.
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- 23 Aug, 2020 5 commits
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bunnei authored
web_service: Move web_result.h into web_service
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bunnei authored
core_timing: Resolve sign conversion warning
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Lioncash authored
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Lioncash authored
Same behavior, minus unnecessary zeroing out of the pointer.
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Lioncash authored
This constant is only ever assigned to downcount, which is a s64, not a u64.
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- 22 Aug, 2020 3 commits
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Lioncash authored
This is the only place it's actively used. It's also more appropriate for web-related structures to be within the web service target. Especially given this one doesn't rely on anything in the common library.
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bunnei authored
gl_shader_disk_cache: Make use of std::nullopt where applicable
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bunnei authored
dynarmic: Add unsafe optimizations
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- 21 Aug, 2020 1 commit
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bunnei authored
macro-interpreter: Resolve -Wself-assign-field warning
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- 20 Aug, 2020 2 commits
- 19 Aug, 2020 3 commits
- 18 Aug, 2020 6 commits
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bunnei authored
vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
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Lioncash authored
Migrates the Telemetry namespace into the Common namespace to make the code consistent with the rest of our common code.
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Lioncash authored
This is a compiler/linker error waiting to happen.
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bunnei authored
main: Fix Open Save/Mod Locations for installed titles
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bunnei authored
configuration_shared: Simplify name lookup in highlighting functions
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bunnei authored
common/fileutil: Convert namespace to Common::FS
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- 17 Aug, 2020 7 commits
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bunnei authored
common/time_zone: Simplify GetOsTimeZoneOffset()
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bunnei authored
configure_hotkeys: Don't translate empty strings
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bunnei authored
aes_util: Make use of non-template variant of Transcode
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Rodrigo Locatti authored
yuzu: Make use of qOverload where applicable
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David authored
vulkan_renderer: Async shader/graphics pipeline compilation
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bunnei authored
main: Add an option to modify the currrent game's configuration
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David authored
async_shaders: Resolve -Wpessimizing-move warning
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- 16 Aug, 2020 11 commits
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ameerj authored
Addressing feedback from Rodrigo
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bunnei authored
yuzu: Resolve -Wextra-semi warnings
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Ameer J authored
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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ameerj authored
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MerryMage authored
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Lioncash authored
There's no need to translate an empty string. This just gives translators unnecessary work.
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Lioncash authored
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
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