- 24 Apr, 2023 1 commit
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Narr the Reg authored
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- 22 Apr, 2023 5 commits
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Fernando S authored
Account for a pre-added offset when using Corner sample mode for 2D blits
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bunnei authored
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
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bunnei authored
Allow passing `--bind-address` to dedicated room.
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bunnei authored
core: hid: Remove deadzone of virtual controller
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german77 authored
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- 21 Apr, 2023 1 commit
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Kelebek1 authored
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- 19 Apr, 2023 5 commits
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bunnei authored
vulkan: use plain fences when timeline semaphores are not available
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Aaron Roney authored
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bunnei authored
service: nfp: Implement all interfaces
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Aaron Roney authored
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Aaron Roney authored
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- 16 Apr, 2023 1 commit
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german77 authored
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- 15 Apr, 2023 1 commit
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Liam authored
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- 14 Apr, 2023 6 commits
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bunnei authored
shader_recompiler: Fix ImageGather rounding on AMD/Intel
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Narr the Reg authored
input_common: minor fix to mouse movement
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Narr the Reg authored
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Narr the Reg authored
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Valeri authored
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Narr the Reg authored
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- 12 Apr, 2023 1 commit
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Wollnashorn authored
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- 11 Apr, 2023 1 commit
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liamwhite authored
video_core: update imageinfo implement
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- 10 Apr, 2023 2 commits
- 09 Apr, 2023 1 commit
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Liam authored
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- 08 Apr, 2023 7 commits
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liamwhite authored
Re-enable LTO for GCC
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Liam authored
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Billy Laws authored
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Wollnashorn authored
Should be more efficient and better readable
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Wollnashorn authored
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Wollnashorn authored
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
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bunnei authored
general: fixes for gcc 13
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- 04 Apr, 2023 2 commits
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Mai authored
Update translations (2023-04-04)
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The yuzu Community authored
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- 03 Apr, 2023 3 commits
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Billy Laws authored
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
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liamwhite authored
service: hid: Fix handle validation
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liamwhite authored
[texture_cache] Only upload GPU-modified overlaps
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- 02 Apr, 2023 3 commits