- 12 Jul, 2021 1 commit
-
-
Fernando Sahmkow authored
-
- 10 Jul, 2021 3 commits
-
-
Fernando Sahmkow authored
-
Ameer J authored
Buffer Cache: Fix High downloads / Fence manager: Improve fence checking.
-
Fernando Sahmkow authored
-
- 09 Jul, 2021 12 commits
-
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Fernando Sahmkow authored
-
Fernando S authored
core,common,yuzu qt: Add CPU accuracy option 'Auto'
-
Morph authored
yuzu qt: config: Only save renderer_debug as a global setting
-
lat9nq authored
This is a bug fix. Enabling graphics debug mode, then saving a custom configuration causes graphics debugging to be saved and read from the custom configuration. Isolate it the same way we isolate the CPU settings.
-
- 08 Jul, 2021 19 commits
-
-
Ameer J authored
common: Add stateful thread worker and unique function utilities
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
FernandoS27 authored
-
FernandoS27 authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
ReinUsesLisp authored
-
lat9nq authored
Decouples the CPU debugging mode from the enumeration to its own boolean. After this, it moves the CPU Debugging tab over to a sub tab underneath the Debug tab in the configuration UI.
-
lat9nq authored
-
lat9nq authored
Old CPU Accuracy setting won't translate well into since we're adding one at the beginning of the list. On first boot with the new setting, just use the default setting.
-
lat9nq authored
Now sets optimizations regardless of the Settings. Drops unsafe fastmem optimization.
-
lat9nq authored
The current CPU accuracy settings in yuzu are fairly polarized and require more than common knowledge to know what the optimal settings for yuzu would be. This adds a curated option called 'Auto' that applies a few at the moment known-good unsafe optimizations to Dynarmic.
-
Ameer J authored
general: Move most settings' defaults and labels into their definition
-
lat9nq authored
Slight improvements to readability. Dropped suggestions for string_view (settings.h:101), pass by value (settings.h:82), reverting double to a float (config.cpp:316), and other smaller ones, some out of scope. Addresses review feedback. Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
-
Feng Chen authored
* Fix out of bound blit error * Fix code read * Fix ci error Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
-
Morph authored
Support more PCM formats
-
Morph authored
audio_core: Preserve front channel volume after 6 to 2 downmix
-
Kelebek1 authored
Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
-
- 07 Jul, 2021 5 commits
-
-
bunnei authored
[audren] Report 2 channels active rather than 1
-
Rodrigo Locatti authored
util_shaders: Fix BindImageTexture
-
lat9nq authored
According to https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we need to set these to true for use with 3D textures. Fixes BOTW teleporting on RadeonSI and iris.
-
bunnei authored
common: fs: More misc. changes
-
bunnei authored
GPU Memory Manager - Correct handling of non continuous backing memory.
-