- Jun 05, 2019
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Lioncash authored
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- May 19, 2019
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Lioncash authored
These are user-facing strings, so they should be localizable.
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- Dec 05, 2018
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Zach Hilman authored
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Zach Hilman authored
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- Dec 02, 2018
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Lioncash authored
The previous code could potentially be a compilation issue waiting to occur, given we forward declare the type for a std::unique_ptr. If the complete definition of the forward declared type isn't visible in a translation unit that the class is used in, then it would fail to compile. Defaulting the destructor in a cpp file ensures the std::unique_ptr's destructor is only invoked where its complete type is known.
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- Nov 30, 2018
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Lioncash authored
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- Nov 27, 2018
- Nov 22, 2018
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greggameplayer authored
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greggameplayer authored
when docked mode is enable
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- Nov 19, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
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- Oct 30, 2018
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Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
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- Oct 06, 2018
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zhupengfei authored
* Added a context menu on the buttons including Clear & Restore Default * Allow clearing (unsetting) inputs. Added a Clear All button * Allow restoring a single input to default (instead of all)
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- Oct 03, 2018
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Lioncash authored
These strings are user-facing, so they should be specified as translatable with tr().
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- Sep 11, 2018
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Tobias authored
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
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- Jul 29, 2018
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fearlessTobi authored
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- Jan 20, 2018
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James Rowe authored
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- Jan 16, 2018
- Jan 15, 2018
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shinyquagsire23 authored
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- Jan 13, 2018
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James Rowe authored
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James Rowe authored
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- Apr 09, 2017
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wwylele authored
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- Apr 04, 2017
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Lioncash authored
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- Mar 02, 2017
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wwylele authored
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- Mar 01, 2017
- Jan 31, 2017
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noah the goodra authored
this case is unneeded because no enumeration value can possibly correspond to it
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- Dec 10, 2016
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MerryMage authored
* Removed use of raw QTimer* pointer. * Update to use type-safe QObject::connect. * getKeyName can be a static local function. * Prefer to use function arguments instead of member variables. * Store Qt::Key instead of converting string back into keycode.
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- Sep 21, 2016
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Yuri Kunde Schlesner authored
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Emmanuel Gil Peyrot authored
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
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- Sep 19, 2016
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Yuri Kunde Schlesner authored
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- Sep 18, 2016
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Emmanuel Gil Peyrot authored
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- Jul 29, 2016
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Anon authored
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