- Aug 26, 2020
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Morph authored
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Morph authored
Co-authored-by:
James Rowe <jroweboy@gmail.com> Co-authored-by:
Its-Rei <kupfel@gmail.com>
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- Sep 17, 2019
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Morph authored
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- Aug 02, 2019
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Silent authored
Following screens got fixes: - Configure/Debug - Configure/Input
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- Jun 06, 2019
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Lioncash authored
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves.
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- Jun 05, 2019
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Lioncash authored
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- May 19, 2019
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Lioncash authored
These are user-facing strings, so they should be localizable.
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- Dec 05, 2018
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Zach Hilman authored
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Zach Hilman authored
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- Dec 02, 2018
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Lioncash authored
The previous code could potentially be a compilation issue waiting to occur, given we forward declare the type for a std::unique_ptr. If the complete definition of the forward declared type isn't visible in a translation unit that the class is used in, then it would fail to compile. Defaulting the destructor in a cpp file ensures the std::unique_ptr's destructor is only invoked where its complete type is known.
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- Nov 30, 2018
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Lioncash authored
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- Nov 27, 2018
- Nov 22, 2018
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greggameplayer authored
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greggameplayer authored
when docked mode is enable
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- Nov 19, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
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- Oct 30, 2018
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Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
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- Oct 06, 2018
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zhupengfei authored
* Added a context menu on the buttons including Clear & Restore Default * Allow clearing (unsetting) inputs. Added a Clear All button * Allow restoring a single input to default (instead of all)
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- Oct 03, 2018
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Lioncash authored
These strings are user-facing, so they should be specified as translatable with tr().
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- Sep 11, 2018
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Tobias authored
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
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- Jul 29, 2018
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fearlessTobi authored
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- Jan 20, 2018
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James Rowe authored
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- Jan 16, 2018
- Jan 15, 2018
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shinyquagsire23 authored
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- Jan 13, 2018
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James Rowe authored
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James Rowe authored
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- Apr 09, 2017
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wwylele authored
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- Apr 04, 2017
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Lioncash authored
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- Mar 02, 2017
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wwylele authored
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- Mar 01, 2017
- Jan 31, 2017
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noah the goodra authored
this case is unneeded because no enumeration value can possibly correspond to it
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- Dec 10, 2016
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MerryMage authored
* Removed use of raw QTimer* pointer. * Update to use type-safe QObject::connect. * getKeyName can be a static local function. * Prefer to use function arguments instead of member variables. * Store Qt::Key instead of converting string back into keycode.
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