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  1. Aug 26, 2020
  2. Sep 17, 2019
  3. Aug 02, 2019
  4. Jun 06, 2019
    • Lioncash's avatar
      yuzu/configuration: Make all widgets and dialogs aware of language changes · c09ff382
      Lioncash authored
      To prepare for translation support, this makes all of the widgets
      cognizant of the language change event that occurs whenever
      installTranslator() is called and automatically retranslates their text
      where necessary.
      
      This is important as calling the backing UI's retranslateUi() is often
      not enough, particularly in cases where we add our own strings that
      aren't controlled by it. In that case we need to manually refresh the
      strings ourselves.
      c09ff382
  5. Jun 05, 2019
  6. May 19, 2019
  7. Dec 05, 2018
  8. Dec 02, 2018
    • Lioncash's avatar
      yuzu/configuration/configure_input: Default destructor in the cpp file · f3253d0f
      Lioncash authored
      The previous code could potentially be a compilation issue waiting to
      occur, given we forward declare the type for a std::unique_ptr. If the
      complete definition of the forward declared type isn't visible in a
      translation unit that the class is used in, then it would fail to
      compile.
      
      Defaulting the destructor in a cpp file ensures the std::unique_ptr's
      destructor is only invoked where its complete type is known.
      f3253d0f
  9. Nov 30, 2018
  10. Nov 27, 2018
  11. Nov 22, 2018
  12. Nov 19, 2018
  13. Oct 30, 2018
  14. Oct 06, 2018
  15. Oct 03, 2018
  16. Sep 11, 2018
    • Tobias's avatar
      Port #4141 from citra: Joystick hotplug support (#1275) · 804115b2
      Tobias authored
      * Joystick hotplug support (#4141)
      
      * use SDL_PollEvent instead of SDL_JoystickUpdate
      
      Register hot plugged controller by GUID if they were configured in a previous session
      
      * Move SDL_PollEvent into its own thread
      
      * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call
      
      * Fix that joystick_list gets cleared after SDL_Quit
      
      * Add VirtualJoystick for InputDevices thats never nullptr
      
      * fixup! Add VirtualJoystick for InputDevices thats never nullptr
      
      * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr
      
      * Remove SDL_GameController, make SDL_Joystick* unique_ptr
      
      * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr
      
      * Adressed feedback; fixed handling of same guid reconnects
      
      * fixup! Adressed feedback; fixed handling of same guid reconnects
      
      * merge the two joystick_lists into one
      
      * make SDLJoystick a member of VirtualJoystick
      
      * fixup! make SDLJoystick a member of VirtualJoystick
      
      * fixup! make SDLJoystick a member of VirtualJoystick
      
      * fixup! fixup! make SDLJoystick a member of VirtualJoystick
      
      * SDLJoystick: Addressed review comments
      
      * Address one missed review comment
      804115b2
  17. Jul 29, 2018
  18. Jan 20, 2018
  19. Jan 16, 2018
  20. Jan 15, 2018
  21. Jan 13, 2018
  22. Apr 09, 2017
  23. Apr 04, 2017
  24. Mar 02, 2017
  25. Mar 01, 2017
  26. Jan 31, 2017
  27. Dec 10, 2016
    • MerryMage's avatar
      configure_input: Modernize and cleanup input configuration tab · a2d47438
      MerryMage authored
      * Removed use of raw QTimer* pointer.
      * Update to use type-safe QObject::connect.
      * getKeyName can be a static local function.
      * Prefer to use function arguments instead of member variables.
      * Store Qt::Key instead of converting string back into keycode.
      a2d47438
  28. Sep 21, 2016
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