- 18 Dec, 2021 4 commits
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bunnei authored
externals/CMakeLists: fix detection/init of Switch controllers in SDL 2.0.18
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bunnei authored
[input_common] Fixed thread hang
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Fernando S authored
video_core: Refactoring post A.R.T. merge
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bunnei authored
game_list: Add persistent setting for the favorites row expanded state
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- 17 Dec, 2021 3 commits
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vperus authored
MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD': local variable is initialized but not referenced" which is treated as an error. Circumvent it by moving constexpr variable directly into body of lambda function.
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Andrew Udvare authored
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Andrew Udvare authored
Enable SDL_THREADS and SDL_ATOMIC Also set SDL_WAYLAND=OFF due to build issue Closes #7572
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- 16 Dec, 2021 4 commits
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bunnei authored
Update video core popup
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Matías Locatti authored
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Matías Locatti authored
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bunnei authored
Fix blit image/view not compatible
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- 15 Dec, 2021 11 commits
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bunnei authored
yuzu/main: Fix host memory byte units. GB to GiB
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bunnei authored
Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake"
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bunnei authored
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Wunkolo authored
I have `134850146304` bytes of ram and Yuzu was saying that I had `125.59 GB` of ram. But `125.59` is actually the amount of gi**bi**bytes I have. In gi**ga**bytes I would have `134.9`. Additionally, I changed the `1024 / 1024 / 1024` here into the `_GiB` user-literals that I added a while ago(#6519). https://www.wolframalpha.com/input/?i=134850146304+bytes
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bunnei authored
video_core/codecs: refactor ffmpeg searching and handling in cmake
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Mai M authored
common/cpu_detect: Remove CPU family and model
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Mai M authored
maxwell_to_vk: Add ASTC_2D_8X5_UNORM
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Mai M authored
qt_software_keyboard: Fix out of bounds array access
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Ghost authored
core/hid: Fix faulty analog triggers
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Narr the Reg authored
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Narr the Reg authored
common/input: Avoid numerous large copies of CallbackStatus
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- 14 Dec, 2021 16 commits
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Narr the Reg authored
input/SDL: Update SDL hints
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Valeri authored
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18. SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
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liushuyu authored
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liushuyu authored
... this would resolve some edge-cases where multiple devices are present and ffmpeg is unable to auto-supply the hw surfaces
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bunnei authored
input_poller/input_mapping: Silence several -Wdocumentation warnings
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Lioncash authored
CallbackStatus instances aren't the cheapest things to copy around (relative to everything else), given that they're currently 520 bytes in size and are currently copied numerous times when callbacks are invoked. Instead, we can pass the status by const reference to avoid all the copying.
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Morph authored
We currently do not make use of these fields, remove them for now.
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Lioncash authored
Given these return void, these can be omitted.
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Lioncash authored
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Lioncash authored
param tags are supposed to specify the parameter name without any quoting. Silences several -Wdocumentation warnings.
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Lioncash authored
Silences quite a bit of -Wdocumentation warnings, given the @param tag is only intended to be used to identify function parameters, not what it contains.
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bunnei authored
input_engine: Minor object churn cleanup
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liushuyu authored
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liushuyu authored
* this resolves the todo items in the CMakeLists.txt * a version requirement check for ffmpeg is added to catch issues early * for future-proof reasons, nasm/yasm is now only required when build on x86/AMD64 systems
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liushuyu authored
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Morph authored
We were unconditionally accessing the keyboard_buttons array, even if the bottom_osk_index was for the numberpad, leading to an out of bounds array access. Fix this by accessing the proper array for the current button when the index is for the numberpad.
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- 13 Dec, 2021 2 commits